A downloadable game

These are small code examples from the BASIC on the ZX Spectrum Next Facebook group. After all these years, these examples are no longer easy to find by simply scrolling through your Facebook feed.

Published for educational purposes only. All programs belong to their authors. I've simply reconstructed the code and collected them in one place.

In some cases, the authors posted archives with files or listings; in others, I had to reconstruct the code from screenshots. The hardest part was reconstructing the graphics.

Brief information about the contents of the archives.

  • Andy 'C' Spencer - mostly experiments with sprites. There are enough examples of how to write a graphical tech demo.
  • Matt Neale - сopper, palettes, sprites, parallax, scrolling, mazes, music, and several wonderful unfinished games and demos. More optimized code.
  • Simon N Goodwin - academic code, covering more of BASIC's capabilities with detailed descriptions of each program and algorithm. Also, be sure to check out the code examples in the Next Tech book; they're even more interesting. I didn't copy them here, as Simon has a dedicated page about the book.
  • David Saphier - some examples related to fonts, music and graphics.
  • Dave Sonic Clarke - mostly sprites, but there are many memorable examples, Mortal Kombat, Flashback Intro, Zoosters, WebCam2, Slideshow, Never Gonna Give The ZX Spectrum Next Up.
  • Matt Langley - one example: graphics + math
  • Uwe Geiken - some very old examples of sprites, graphics and UDG that wouldn't run without some modifications.
  • Johnny McGibbitts - optimized Bumper code, originally published by Simon N Goodwin.
  • Chris Taylor - mainly examples of integration of Assembler and BASIC.
  • Jim Bagley - a series of classic lessons on creating a game in BASIC and Assembler.
  • Darryl Sloan - a series of sprite tutorials, a couple drawing examples, and font changes.
  • Gas Marshall - simple games, graphic demos, sprites, tiles, animation.
  • Lee Smith - four early tutorials: sprites, tiles

Each archive contains Description.pdf file with details and screenshots. Next to each BASIC program is a source code file.

It's worth mentioning that several basic examples of sprites, tiles, backgrounds, and screen scrolling can be found on the TBBlue system memory card in the /demos/NextBASIC directory.

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Andy C Spencer.zip 1.7 MB
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Matt Langley.zip 185 kB
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Simon N Goodwin.zip 570 kB
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David Saphier.zip 11 MB
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Dave Sonic Clarke.zip 3.6 MB
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Uwe Geiken.zip 250 kB
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Johnny McGibbitts.zip 172 kB
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Chris Taylor.zip 357 kB
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Jim Bagley.zip 738 kB
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Darryl Sloan.zip 229 kB
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Gaz Marshall.zip 3.2 MB
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Lee Smith.zip 393 kB

Development log

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